Word must have gotten out that this is generally a slow time of year for video game news, because when I went to narrow down my pool of trailers for the roundup to ten, I realized I had thirty good ones waiting to be chosen. It was tough, but here we are. Enjoy!
The Average Everyday Adventures of Samantha Browne
Windows, Mac, iOS | Free | Early 2016 | Greenlight
From the developer: “I created the story-game The Average Everyday Adventures of Samantha Browne as a way to deal with and show others what life with anxiety is like.”
I’m not going to pretend to really understand what this game is besides strange. Watch the video.
IndieGames has covered ChemCaper in the past, but in case you missed it, this is to be an RPG with educational value. The setting and its lore have been carefully crafted from Chemistry concepts in a way that avoids trying to drill school into kids directly. They’re a week into their Kickstarter campaign and already at almost half of their $50,000 goal.
Windows, Mac | $5 | February 12, 2016
From the developer: “Doors is a first person logic game where your sole purpose is to traverse a strange world in search of bacon. Everything is based on one simple concept; use logic to determine where you will go. Be careful – some doors lead to bacon, while others lead to death. You will be tested – but you will stop at nothing to achieve the ultimate reward in life: Bacon, and maybe begin to understand where you are… and why.”
From the developer: “Fear Equation is a turn-based horror strategy game where you play the engineer of a modified freight train, built to protect its occupants from a deadly fog that brings their nightmares to life. Survival depends on analysing passengers’ dreams, crafting defenses, upgrading, scavenging and resource management.”
Ragdoll and physics puzzle fun times.
From the developer: “In essence it’s a game about the ways in which cities act as tools of social control. It’s heavily inspired by the work of the Situationists, (who were a group of European intellectuals in the 1950s-70s), and particularly their theories of psychogeography. To try and get across these ideas in a way that’s hopefully not too esoteric, New Lethes is an exploration game set in a fictional city, in which contemporary game design techniques of guiding the player are applied to the Situationist theories of social control.”
Road to Ballhalla
Windows | $TBA | Spring 2016
A snarky and rhythm-driven action game about rolling around. This is actually only one of four games TinyBuild announced last week, all of which have excellent trailers.
This is to be the first of three episodes in a Victorian-era mystery point and click adventure.
Touch of Darkness
Windows, Android | $TBA | Release TBA
Developer Safe from Robots hasn’t released hardly any information about this game, which has a blind child protagonist and shows the world using visuals designed to illustrate senses other than sight. It still caught my attention pretty hard, though.