Lara’s in for the long run.
Lead designer on Rise of the Tomb Raider at Crystal Dynamics Mike Brinker has confirmed there will be plenty to do in the follow-up to the studio’s well-received 2013 reboot.
“Not only are we going wide, but we’re going deeper,” explained Brinker. “We’re looking at 30 to 40 hours for the completionist. That delves into things like, for example, our skill trees.”
“We used to have, I think it was 15- or 16-odd skills. Now we have over 50 skills. And we have three different tracks you can upgrade, and they’re each separated by four tiers. And then you’re looking at things like the translation system and the crafting system that really bring about all those layers of her leveling up as a character.”
Brinker also explained that the hub spaces in Rise of the Tomb Raider are three times larger than those in 2013’s Tomb Raider.
Check out IGN tomorrow for a special one-hour chat with Michael Brinker on Rise of the Tomb Raider, axes, handstands, and much, much more.
Luke is Games Editor at IGN AU. You can find him on Twitter @MrLukeReilly.