YIIK: A Post-Modern RPG is one of our most anticipated titles and is quite close to being in our hands, quite literally! We caught up with Andrew Allanson from developer Ackk Studios to find out more about that game.
Hello Ackk Studios! Thanks for taking the time to talk to us! Can you tell us a little bit about Ackk Studios and how you got into developing games?
Sure! Ackk was founded by the Allanson Brothers. They started developing games when they were 8 (Andrew) and 11 (Brian.) They first set out to make a remake of Zelda II based solely on a screenshot of the game and a description in an Ocarina of Time strategy guide… they had never played the game, and didn’t until at least three years after this.
The main reason for talking is your upcoming title, YIIK: A Post-Modern RPG. For those that haven’t been following the game, what is it about?
On April 4th 1999 a girl went missing.
That night, A video of her last known moments were uploaded online. All of my friends excitedly watched as she was pulled from an elevator by something…. otherworldly.
This is a story about what happens when you look for someone who can’t be found… and the strange things you invite into your life when you go every place that’s forbidden.
This story is told in the form of a JRPG with 8 party member battles ! The game features 6 Zelda story dungeons, with a setting similar to Persona 4 and Mother 3.
We last spoke to you in Issue 3 (of our digital magazine). How much has changed with the game over the last 8 months?
Loads! The game is now almost done. We reworked combat, and have changed up the mind dungeon. We also changed out approach to NPCs. Now, every NPC has a story arc. So, if you go back to them each chapter (after major story events), their story will continue and you’ll see character development! This is for every shop keeper, towns person, and whatever.
How much gameplay have you managed to squeeze into the game? What can gamers expect to experience?
I’d say a solid 22 hours of gameplay, and since it’s a JRPG at least 8 hours of cut scenes! So it’s roughly a 30 hour game.
Is there anything new that you can share with us about YIIK?
Sure! I can tell you that the game doesn’t feature a traditional antagonist. Interestingly enough we’ve gotten this far without anyone asking us about the villain. I can promise you it’s very atypical, and going to be a talking point for a lot of people. Both good, and bad most likely.
How difficult has it been to develop the Vita version, and are there any notable differences or compromises? Did you use any of the Vita’s features for anything?
Audio is kinda an issue. We had a lot of audio clips, but we compressed them. That was a compromise, but honestly you can only tell if you hook the game up to studio monitors and compare with the PS4 build.
We are starting to see developers drop Vita projects. Was there ever a point where you considered that for YIIK?
We wanted to do it from day one. Took a few months to make sure we could do it once we got the hardware. The vita community has been very supportive, so we’ll be sure to finish it!
During development of YIIK the Vita received an update which opened more options to developers. Did you take advantage of this?
Nope. But we’ll be experimenting with it before launch!
You are Vita fans yourselves, which games have impressed you the most and is there anything you are excited for?
I’m really excited for YIIK honestly. I made it because it was the kinda game I would want to play! Copout answer, I know…
Can you give us any updates on Chromophore?
One of the team member who worked on the PC build has thrown up a legal road block, so we’ll need to figure out all that before we can proceed.
What is it you like most about the Vita?
Console gaming experience on a handheld! The screen really helps.
Our final question, which Vita system do you think is better? The OLED model or the Slim?
I’ve got the slim, my brother has the OLED. Sometimes I use his when he’s not paying attention…
We would like to thank Andrew for his time speaking to us! YIIK: A Post-Modern RPG will be out soon and we will bring you a review as soon as we can. Are you excited for YIIK?
This interview first appeared in our April issue of The Vita Lounge Magazine. Stay tuned to our magazine for more exclusive and magazine first content soon!