The player takes on two roles in Clique – one where they’re controlling a character in an RPG, and one where they’re Zhora, a teenage girl playing a game to let the world drift away. You’ll be sharing in her life, interacting with items in her room and world while also taking moments to play through the game, sharing in her escape from reality.
In the game within the game, you can interact with NPCs, winning their trust by completing quests and killing monsters. As you fight your way across the game’s worlds, you’ll also run into puzzle-like bosses. These creatures each possess a single powerful emotion which gets drawn out upon defeat, powering the way to another realm. These two stories will intertwine, helping players connect with the young girl who’s just trying to escape the world with a game.
Something I think all of us have done at some point and understand all too well.