We’re back! This time we’ll go over how to attack on Train. At first this might seem a little tricky but as long as you use smokes before you attack you should be able to pick up a few rounds. There are a few reasons why smokes are so important on Train. The first being the long distances and how easy it is for an AWPer to kill you as you initiate the push. The second is that it helps you get the bomb planted. Unless the CTs climb trains or go through a smoke, they can’t really know how many terrorists are there.
One thing to keep in mind is how separate the bomb sites are, and that you need to control ladder room if you want to be able to rotate effectively. Most of the time these rotations will be quite obvious and the counter-terrorists will be able to get to their next stop much earlier than you’re comfortable with. Chances are that you will find more success if you execute a pre-planned strategy towards one site after you’ve gathered information and maybe even picked up a kill.
Smokes on A
Let’s dive into the fine art of smoking bombsite A. There are some really useful smokes on the outer trainyard. Because I’m a good guy and I care about your browser’s well-being I’ll include two smokes per gif (with a hard g).
The first smoke is going to cover the area between connector and bomb train to make it easier for a terrorist to attack from ladder room without getting killed. The second one will smoke between the brown train and the bomb train to make the last part of your journey with the bomb a little more convenient.
You will also want to smoke on either side of the blue train. Here’s how to do just that:
If you use all of these smokes you are almost guaranteed to get the bomb down, but there are problems. The defenders will be able to attempt a retake with five players still alive and you won’t have any smokes left for the choke points after the plant. Of all these smokes, the one to the left of the blue train is the least important in the sense that it doesn’t help you transport the bomb to site. The smoke does however make it less attractive for the CTs to attempt a backstab. If you don’t want to use that smoke you can peek that lane with an AWP instead. Or you can leave a gap somewhere else, as long as you have a plan and are ready to challenge your opponents.
After you have planted the bomb it’s very important to communicate. Make sure you have ladder room covered. I don’t know how many times my team has been sprayed down from there just because we failed to communicate. Especially if the guy who’s supposed to take care of ladder died during the push. Make sure you take post plant positions that will make it easy for you to peek towards the bomb.
On the next page: attacking bombsite B.
Attacking bombsite B
Just like on A, smokes are a crucial part of a successful B-take. The first smoke is very straightforward. Simply smoke off lower to deny any snipers far back their much needed target practice. It’s also a good idea to pop a flash before you push in case a counter-terrorist is waiting for you on top of low train.
The next smoke will make it easier for you to reach the plant spot. Line up the smoke and time the throw with whoever smokes lower before you attack.
The third smoke is for upper. Just like the one on lower the main purpose is to avoid getting killed by a player far back. Once you have the smoke screen up you can assist by making sure no one tries to sneak up on your teammate while he plants the bomb.
Remember that you don’t need to take the site with five terrorists. It doesn’t make sense to go ham with the entire team and then have to try to get back through lower for a post-plant position. I recommend that one player stays behind to make sure that you are aware of any counter-terrorists coming in from behind.
Take your time
Because of the nature of Train you will have lots of time to decide what site to attack. Before the final push, you are quite separate from the defending team. This gives you the opportunity to split up and try to secure kills. Pay attention to how your enemies play. Will they rotate a guy from B if you get a kill on ivy? Are they passive and slow to rotate? Use information of this kind to your advantage.
A round where a team buys little to no equipment in order to save money for future rounds.
Try to keep track of what they bought in the previous round and how many losses, wins and surviving players they’ve had to get a sense of whether or not they will be able to buy proper weapons. This may seem a bit confusing, especially if you’re new, but it’s important. If they are on an eco round they are more prone to go for the risky play, which means you will need to be careful. For instance, if you’re up against an eco and you don’t gather information before you attack you might run into a five man stack on one site. Because of your smokes you won’t be aware of the fact until it’s too late.
This molotov is really strong in one versus one situations to keep the counter-terrorist off the bomb for a few extra seconds. Fire is your friend!
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